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> Age of War, Anyone want to test this?

tanker399
Posted: Jun 13 2010, 10:10 PM


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This is my first trigger map I have ever made, anyone want to test this map and tell me what you think?

Basically the point of this game is to build a base inside of a premade "castle" around the edges of the map that have two levers that will either close or open the gates.
You build a army while upgrading throughout scientific ages such as Medieval which you start in, Gunpowder, Modern, and Future age. Each technology upgrade you will be able to upgrade your barracks and train more units and able to build different towers.
After you build an army your goal is to destroy every other players base, this game is a free for all map.

This is just a beta map right now, hopefully will add more units and buildings in different versions and or make one with different races you can choose between or choose between different ages all of which will be balanced in a way with their own advantages and disadvantaged
Any suggestions or things I should edit please let me know so I can go back and change it.

http://bane.epicwar.com/maps/da99bf8401daf...%20of%20War.w3x
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Doctus
Posted: Jun 14 2010, 12:14 AM


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You might want to put in a map description (it's currently the default "nondescript").

Did you intend builders to be capable of killing each other at the start? This is mainly an issue because enemy builders appear to start almost on top of each other in at least some cases.

It appears that building a Barracks before a Town Hall leaves you with no way to gain gold and no way to build a Town Hall, so you should likely make the other buildings require a Town Hall.

You appear not to have edited the button positions for any of your abilities, so some of them display strangely. This is determined by Art - Button Position in the ability properties.

You should probably include a version number in the filename to avoid conflicts when someone has more than one version of your map.

Laser Tower appears to have no technology pre-requisites, allowing it to be built at any time.

War Machines are entirely capable of attacking (ground) units, despite what their tooltip implies.

The hero selection timer never disappears when it's done.

You might want to re-think the way villagers work. They currently cost 5 gold, no lumber, and no food, have a low build time, and give you gold every few seconds; furthermore, gold income has an extremely high cap on diminishing returns, since you can purchase very expensive items, tomes, and upgrades. Obviously, this leads to exponential growth of villager production rates. However, having hundreds of units on the map belonging to a given player causes lag in units responding to orders, in addition to the general performance concerns if all players are doing this. I would strongly suggest finding a way to rein in villager production.


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QUOTE (#attercop)
[19:12:54] <kaijyuu_work> never use your powers for evil, doc
[19:13:48] <kaijyuu_work> err, at least no more evil than usual


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tanker399
Posted: Jun 14 2010, 12:18 AM


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Yeah I still got some re-editing to do, just wondering what people think or any suggestions about the game.
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JJ10DMAN
Posted: Jun 14 2010, 05:07 AM


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Oh suggestions, haha Doctus you were way off.[/troll]


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"There's always a way to do something, just not always in the way you wanted to." -NagelBagel
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tanker399
Posted: Jun 15 2010, 02:20 AM


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An edited version of this map will be released maybe either today or tomorrow.
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tanker399
Posted: Jun 15 2010, 05:42 PM


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I re-edited this map, added new buildings, fixed units and towers.

http://bane.epicwar.com/maps/d8527e7a26116...%20of%20War.w3x

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